About

Spatial Systems Engineer and Product Builder

I build product experiences where XR, computer vision, embodied systems, and applied AI meet real user workflows. My work spans immersive interaction design, multi-agent systems, spatial storytelling, and technical prototyping. I focus on shipping interfaces that make complex systems understandable, usable, and operationally sound.

Profile

Mihir Mainkar

My work spans immersive interaction design, multi-agent systems, spatial storytelling, and technical prototyping. I focus on shipping interfaces that make complex systems understandable, usable, and operationally sound.

XR product systemsComputer vision workflowsMulti-agent operationsEmbodied AI simulationRealtime 3D interfacesTechnical storytelling

Highlights

  • Built browser-native and headset-native spatial experiences for branded, enterprise, and research contexts.
  • Designed product layers around observability, governance, and operator clarity for AI-driven systems.
  • Bridged concept design, system architecture, and implementation across prototypes and production-facing work.

CV

View or download the current CV.

Core Focus

  • Spatial products and interaction systems
  • Computer vision pipelines and sensing interfaces
  • Agent tooling, observability, and risk-aware design
  • Simulation systems for physical AI and robotics

Working Style

  • Translate technical complexity into product structure and user-facing flows.
  • Prototype quickly, then tighten the system around performance, clarity, and constraints.
  • Design with both the runtime and the operator in mind.

Selected Tools

  • TypeScript, React, Next.js, Three.js
  • Python, C++, experiment tooling
  • WebXR, Vision Pro, realtime rendering
  • Telemetry, orchestration, product systems